ID lit on games
- The Difference Between Games, Gamification, and Serious Games
- Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series - EduTopia) – Video profile of one of the OG Serious Games builders and scholars. Kurt has a social studies focus, which I absolutely love. Used to run a GBL conference every summer in Wisconsin.
- Maker-Minecraft Mashup Brings Social Studies to Life (ISTE) - Ok, so it's more social studies. Humor me.
- 40+ Game Design Resources for IDs, Trainers, Educators & Practitioners – No, it's not resources for designing games for those 40 years and older (although that is a fun concept). Instead, it's a list of things: white papers, webinars, books. Games are a huuuuuge industry, and this is a good window into the more thoughtful end of it
- Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (Computers & Education, 2013)
- A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games (Journal of Ed Psych, 2013)
- A Qualitative Meta-Analysis of Computer Games as Learning Tools (2009 book chapter – dated, but a good backdrop to the 2013 piece above. Also nice as a qualitative meta-analysis, not the usual approach)
- Educational game design for online education (Computers in Human Behavior, 2008)
- Inside, Outside, and Off-Site: Social Constructivism in Mobile Games (2018 book chapter...authors are all alums of our program!)
- ...and there's an entire journal on this topic: International Journal of Game-Based Learning (IJGBL). Sadly, Lehigh doesn't have a subscription, but: If you see an article in there that you want, you can make a request through ILLiad.
- Transactions on EduTainment – this is a book series by Springer. The Lehigh library has electronic access to 2008-2016.
Ok, this isn't ID lit, but these are games or resources or testimonials that are too fun to ignore
- Eco (from Strange Loop Games)
- It works like this: a new server is started, and players enter at the beginnings of civilization. There’s a world-destroying cataclysm looming, like a drought or a flood or a meteor heading for the Earth, several real-time weeks away. In order to prevent that catastrophe from happening, you need to build a civilization and advance technology and resources to the point that the crisis can be averted. However you’re not alone in this world. Besides the other players, you’ll be sharing the world with a detailed wilderness simulation full of plants and animals. They simulate 24 hours a day, living out their lives with or without human interaction, growing, feeding and reproducing. Together they form an ecosystem rich with resources, resources that you must use to survive and develop a civilization.
- Game-making tools - collective spreadsheet
- Public on the web...but doesn't look like it really took off. Still a pretty neat resource for seeing a bunch of game-building tools all in one spot.
- Video gaming made me a history major (As advertised. Note that I have yet to observe a flood of undergrad history majors bursting forth as a result of video game playing....)